Transmission · Beta Server

Stellar Age: Discovery

Humanity has left the solar system. A faint signal leads to a habitable world — Hendron — where the remains of an ancient civilisation lie buried, along with something calling itself the Synthetic Intelligence Remnant. Studying it will take Ages. You are here to stay.

Live on Beta — 10 Aug 2026 Mobile from 12 Aug (v1.341) First Age of the Stellar Cycle
Concept art of planet Hendron: floating rock formations, rivers and waterfalls seen from orbit
Planet Hendron · Age Selection Art
I · The Stellar City

A permanent second city — not another outpost

Reaching the Age unlocks the Stellar City, accessed through an updated Spaceport. Unlike the Space Outposts of the previous cycle, this city does not reset when the next Age arrives — it persists through the whole Stellar Cycle, and it is the biggest map Inno has built to date. The Space Age Space Hub settlement retires when you advance.

The city begins with 9 free expansions, plus 9 premium and 16 tech-tree expansions — and notably, tech expansions can be bought with Stellar Age resources, not just Forge Points.

The Stellar City map on planet Hendron: a grid of expansion plots on teal alien grassland dotted with pink and turquoise flora, lakes at the edges
The Stellar City map on Hendron — the game's biggest, built to last the whole Stellar Cycle

The New Resource Loop

Stellar Points

Your main progression currency, produced by Stellar Beacons and boosted by Stellar Relays. Spent on research and missions. Storage is capped — collection stalls when full, just like FP in your main city.

Stellar Capacity

Produced by Capacity Beacons, boosted by Capacity Relays. Feeds buildings, missions and research. Also carries a collection limit — plan your spending.

Fusion Cells

Basic mission energy from the Fusion Cell Reactor. Every launch burns cells, so keep the reactor ticking over.

Crew & Workers

Crew is the city's population, from Habitats. Research unlocks Engineers, Explorers and Scientists — specialist workers gating access to better buildings.

II · Missions

Missions replace the campaign map

Progress is now driven from the Mission Control Hub (in the HUD, plus an off-grid building). Three mission slots exist — one from the start, two more via research. The old campaign map remains visitable, and the Age's PvP Tower unlocks on reaching the Era (its tournament begins the week after release).

Rarity — Rolled For You

Each mission is assigned a rarity that drives its rewards. Not happy with the roll? Re-roll any mission that hasn't launched, or dismiss active ones in Phases 2–3.

Common Uncommon Rare Epic Legendary

Depth — Chosen By You

Depth is your risk dial. Deeper missions cost more and skew towards better rewards — though shallow runs can still surprise you. Each of the four deeper stages sits behind a technology:

D1
Orbital
Unlocked by default
D2
Stellar
Requires Expedition Command Initiative
D3
Interstellar
Requires Deep Space Signal Sources
D4
Galactic
Requires Void Extraction Refinement
D5
Intergalactic
Requires The Outreach Expansion Act

How A Mission Runs

III · Research

The tech tree branches — and choices are final

At certain points in the tree you will reach a fork where only one path can be taken. The game throws extra confirmation windows at you for good reason:

Technologies cost Forge Points or Stellar Points — always one or the other, never both on the same tech. Building up your city's Stellar Point production directly feeds your research pace, and the Synthetic Intelligence Remnant resource (earned from research) plays into the tree's choices.

Waypoints — The "Choose Your Path" Element

A three-arrow Waypoint marker on the tree announces a pending decision. When you reach it, the tree splits into an upper and a lower path — you take one, and the other locks permanently. Discovery holds three Waypoints in total.

⤷ Path A — researched as normal
⤬ Path B — locked forever the moment you commit to A
In-game screenshot of Waypoint III: the tree splits into two mirrored paths, with green arrows marking the chosen lower path through Extended Storage Architecture
Waypoint III on Beta — green marks the chosen path; the mirrored upper path locks

The Full Tree, Costed

Extracted from the Beta tech tree (10 Aug). Thirty-seven technologies, counting one side of each Waypoint. Numbers may shift before Live.

Total Forge Points
241,500
Total Stellar Points
120,694
Technologies · Waypoints
37 · 3
TechnologyFP / SPCurrencyUnlock CostsNote
Alien Ruin Excavation2,000Forge Points
1,0001,0001,0001,000
Expedition Resource Optimisation4,000Forge Points
2,0002,0002,0002,000
Integrated Materials Production6,000Forge Points
3,0003,0003,0003,000
Resonance Powered Research8,000Forge Points
5,0005,0005,0005,000
Expedition Command Initiative100Stellar Points
25051,000
Unlocks Depth 2 missions
Remnant Doctrine100Stellar Points
25051,000
Dark Matter Extraction3,000Forge Points
2505801,000
2505801,000
Waypoint I
Space Hub Goods Synthesizing I100Stellar Points
25051,0001,000
25051,0001,000
Waypoint I
Settlement Protocols618Stellar Points
1,950396,0006,000
Space Hub Goods Synthesizing II12,000Forge Points
1,950393716,000
Space Hub Goods Synthesizing III618Stellar Points
1,950396,0006,000
Space Hub Goods Synthesizing IV12,000Forge Points
1,950393716,000
Space Hub Goods Synthesizing V618Stellar Points
1,950396,0006,000
Aerial Combat Division12,000Forge Points
1,950393716,000
Precision Strike Initiative618Stellar Points
1,950396,0006,000
Quantum Resonance Calibration618Stellar Points
1,950396,0006,000
Logistics Network Expansion618Stellar Points
1,950396,0006,000
Deep Space Signal Sources618Stellar Points
1,950396,0006,000
Unlocks Depth 3 missions
Colonial Workforce Initiative3,240Stellar Points
7,65015313,50013,500
Covert Operations Unit22,500Forge Points
7,6501532,86213,500
The Open Archive Initiative3,240Stellar Points
7,65015313,50013,500
Deep Space Survey Protocols3,240Stellar Points
7,65015313,50013,500
7,65015313,50013,500
Waypoint II
Coordinated Framework22,500Forge Points
7,6501532,86213,500
7,6501532,86213,500
Waypoint II
Xenomaterial Synthesis3,240Stellar Points
7,65015313,50013,500
Autonomous Resource Routing3,240Stellar Points
7,65015313,50013,500
Void Extraction Refinement3,240Stellar Points
7,65015313,50013,500
Unlocks Depth 4 missions
Long Range Artillery Program22,500Forge Points
7,6501532,86213,500
Stellar Support Systems11,424Stellar Points
18,00036024,00024,000
Adaptive Distribution Data11,424Stellar Points
18,00036024,00024,000
Mechanised Assault Corps45,000Forge Points
18,00036020,16024,000
The Secure Containment Directive11,424Stellar Points
18,00036024,00024,000
The Sovereign Pact11,424Stellar Points
18,00036024,00024,000
Stellar Point Containment Fields11,424Stellar Points
18,00036024,00024,000
Waypoint III
The Outreach Expansion Act11,424Stellar Points
18,00036024,00024,000
Waypoint III · Unlocks Depth 5
Extended Storage Architecture11,424Stellar Points
18,00036024,00024,000
Waypoint III
The Fortification Mandate16,660Stellar Points
31,50063035,00035,000
The Frontier Accord70,000Forge Points
31,50063029,40035,000
Final tech — biggest single cost

All 37 unlock costs read directly from Beta tooltips, 10 Aug. Waypoint I & II techs show both path variants (⤷); Waypoint III costs are captured from one path — expect the mirrored instances to swap goods types, per the Waypoint rule.

Goods Of The Age

Straight from the Beta tech tooltips — the five new Stellar Age: Discovery goods, not yet documented anywhere else:

Xenocrystals Glyph Circuits Psionic Conduits Metamorphic Alloys Resonance Cores

Previous-age goods still matter: all five Space Hub goods — Silver Crystals, Dark Energy Batteries, Oxygen Pills, Deep Space Data and Hypersleep Modules — appear in unlock requirements throughout the tree, so don't liquidate your SASH stockpile before advancing.

Unlock Costs Per Tech

Beyond the FP/SP price, each technology has a "Costs to Unlock Reward" panel. Two clear bands show up on Beta:

Tree StageVoid ShardsEncoded TabletsStellar CapacityGoods (per type)
Techs I–IV (FP line)4 × Space Hub goods: 1,000 → 2,000 → 3,000 → 5,000
Early tree250580 (when required)1,000
Later tree (from Settlement Protocols)1,95039371 (when required)6,000
Deep tree (from Colonial Workforce)7,6501532,862 (when required)13,500
Endgame (from Stellar Support Systems)18,000360up to 20,16024,000
Finale (Fortification + Frontier)31,50063029,400 (Frontier)35,000
In-game unlock cost tooltip showing 1,950 Void Shards, 39 Encoded Tablets, 371 Stellar Capacity and 6,000 Metamorphic Alloys
Later-tree unlock panel on Beta

Each tech asks for one or two goods types from a mix of new Age and Space Hub goods. Since every mission pays Encoded Tablets and Void Shards also flow from main-city GBs and events, the Tablet and Shard requirements are the built-in pacing mechanism between missions and research.

Full-Tree Totals

Summing every unlock panel across all 37 technologies (Waypoint I & II counted on the first-captured path; goods split shifts slightly with path choices, amounts do not):

ResourceTotal RequiredNote
Void Shards296,350Every band, all 37 techs
Encoded Tablets5,927≈ your minimum mission count driver
Stellar Capacity59,339Frontier Accord + Mech Assault alone: 49,560
Silver Crystals92,000Space Hub good
Dark Energy Batteries63,000Space Hub good
Oxygen Pills87,500Space Hub good
Deep Space Data69,000Space Hub good
Hypersleep Modules59,500Space Hub good
Xenocrystals50,500New Age good
Glyph Circuits101,500New Age good — heaviest demand
Psionic Conduits123,000New Age good — heaviest demand
Metamorphic Alloys74,500New Age good
Resonance Cores98,000New Age good

On top of 241,500 Forge Points and 120,694 Stellar Points. SASH goods total 371,000 across five types; new Age goods total 447,500 — so most of the goods burden falls on goods you cannot stockpile in advance.

Where Everything Comes From

ResourceUsed ForComes From
CrewPopulation, city buildingsHabitats (Basic/Enhanced/Advanced)
WorkersCity buildingsTechnology research
Stellar CapacityBuildings, missions, researchCapacity Beacons (+ Relays to boost)
Stellar PointsMissions, researchStellar Beacons (+ Relays to boost)
Fusion CellsMissions, researchFusion Cell Reactor
Encoded TabletsResearchMissions (guaranteed reward)
Void ShardsSpecial goods for researchMain-city GBs & events, missions
SA:D GoodsResearchMain-city GBs & events, missions, rewards — Xenocrystals, Glyph Circuits, Psionic Conduits, Metamorphic Alloys, Resonance Cores
SI RemnantTech-tree choicesResearch rewards
IV · Military

The FGX series — six new units

A full new military line with some spicy skill combinations: flying fast units, splash-damage light units, and an artillery piece that hits multiple targets but only fires every other turn.

UnitClassAtk / DefRng / MovKey Skills
FGX-100 ChampionHeavy2040 / 24308 / 20Reactive Armor 3 · Blast 10 (ignores stealth) · Morale (all allies start with 1 armor)
FGX-101 SkyriderFast1600 / 21104 / 30Flying (immune to artillery, ignores terrain) · Contact! · Force Field 2 — big bonuses vs artillery
FGX-102 AnvilHeavy1650 / 22908 / 20Reactive Armor 5 · Force Field 2 · Stealth on hills
FGX-103 ShadowLight1780 / 19103 / 30Stealth on plains & rocks · Contact! · Frenzy 100 (splash to adjacent enemies)
FGX-104 HammerArtillery1910 / 172024 / 10MIRV 2 (hits 1–3 extra units) · Recharge (fires every other turn) — bonus vs heavy
FGX-105 AssassinRanged1650 / 191010 / 16Power Shot (ignores most defences) · Reactive Armor 4 · Stealth on rocks

Terrain and counter bonuses run from 7,500 up to 12,500 depending on the unit — check in-game tooltips for the full breakdown.

V · Great Building

The Shattered Horizon Siphon

A new main-city Great Building — not a Stellar City one — with an anomaly inside that the research team has decided to observe. Unless it observes us. Despite its Stellar Age origins it builds the conventional way: Blueprints, Forge Points, and goods of the Age.

Its effects depend on where you play, because it is designed around the Prestige system still in testing:

Official artwork of the Shattered Horizon Siphon: a great sphere held in a teal cradle, a black-hole anomaly with a violet accretion streak visible inside, small drones observing it
The Siphon — official Age artwork

On Beta — Prestige Testing

Copper: Attack & Defense for attacking and defending armies — notably multiplicative. Silver: a Contribution Bonus, described by Inno as "akin to the Arc's", applying to Gold-Tier Great Buildings. Confirmed live on zz1 — the in-game tooltip reads: attack and defense boosts for defending armies, plus boosted Gold Great Building contribution rewards.

On Live — Temporary Kit

Passive: Attack & Defense for attacking and defending armies. Production: Supplies. Effects will be updated once Prestige ships to all servers — the feature itself is being redesigned and will return to Beta, then Live, with updated functionality.

Why This One Matters

An Arc-style contribution bonus is the single most consequential effect in the game — the Arc has anchored the Great Building economy for a decade. If the Siphon becomes the contribution building for Gold-tier GBs under Prestige, it is a must-build for anyone running 1.9 threads. The "multiplicative" wording on the attack boost also hints at a new stacking mechanic, distinct from the usual additive percentages.

In-game tooltip for the Shattered Horizon Siphon: provides attack and defense boosts for defending armies and boosts Gold Great Building contribution rewards
The Siphon's tooltip on zz1, 10 Aug

Construction

A compact 4×4 footprint (road required), instant construction once requirements are met, and a maximum Prestige Tier of Silver. Lore-wise, it was built to specifications recovered from the Synthetic Intelligence Remnants — with a captured fracture of space at its heart that nobody is entirely sure is only being observed.

RequirementAmount
Forge Points (Level 1)4,150
Blueprint set×1 (9 prints)
Glyph Circuits5,200
Metamorphic Alloys5,200
Psionic Conduits5,200
Resonance Cores5,200
Xenocrystals5,200

All five construction goods are the new Age goods — 26,000 total on top of the tech tree's demands. Budget accordingly.

Construction window Requirements tab: blueprint grid partially filled and unlock requirements of 5,200 for each of five goods plus one blueprint set, with a note that 4,150 Forge Points are required for level 1
Requirements tab — blueprints, goods and the Level 1 FP note
Build-menu side panel for the Siphon: Maximum Prestige Tier Silver, boosts at level 1, costs of 4,150 FP and 5,200 of each good, size 4x4, road required
Build-menu panel — Silver max tier, 4×4, road required

Observed Level Data (Beta, 10 Aug)

From the in-game Bonus Overview — the Siphon scales to Level 300, bonuses level up to a cap, and new Prestige tiers unlock new bonuses on top:

EffectLevel 1Level 101Level 201Level 300
Attack & Defense (both armies)+1%+3%+5%+5%
Supplies / 24h414.3K4.5M10.2M10.2M
Enhanced Contribution Boost (Gold-Tier GBs)5%34%50%

The in-game tooltip spells the third effect out: contribution rewards you receive from Gold-Tier Great Buildings are increased, with all previous Prestige Tier bonuses also applying. Early levels grow slowly — roughly +10K supplies and fractions of a percent per level at the Copper stage.

Bonus Overview window showing the effect values at levels 1, 101, 201 and 300, with current level 2 and 10 levels unlocked
The Bonus Overview on Beta — milestones at 1 / 101 / 201 / 300
Construction window Information tab: lore text about the Synthetic Intelligence Remnants, Copper Bonus describing the multiplicative attack and defense boost, Silver Bonus at level 101 for the Enhanced Contribution Boost
Information tab — Copper & Silver bonus descriptions, Silver needs Level 101

Two readings worth holding at once: the headline percentages look modest next to a 1.9-Arc (50% Gold-tier contribution at Level 300 versus the Arc's 90% at ~80), but the attack/defense boost works differently to anything before it — per the in-game description, it multiplies your existing Attack and Defense bonuses for both armies by the percentage and adds the result to your total. At Level 300 that is your entire boost stack ×1.05, which scales with everything else you build. Add the contribution boost stacking previous Prestige-tier bonuses, and a Level 300 curve as a different investment horizon entirely — until Prestige's economy is visible, treat any "is it worth it" verdict as premature.

A dark spiral galaxy on the locked age-selection panel for the next age, titled The Unknown
The locked panel beside Discovery

Beyond Discovery: "The Unknown"

The age-selection screen already shows a locked second panel — a spiral galaxy titled The Unknown. Inno has said the Stellar Cycle will bring new Ages more frequently, with more mechanics arriving as the cycle matures. Discovery is explicitly the foundation; whatever the Synthetic Intelligence Remnant turns out to be, the next chapter is already on the map.

VI · In Brief

What to look forward to